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About me

Hi! I've written Music and designed Sound for multiple Indie-Games. I love the process of implementating sound into games and creating plugins to specific artistic objectives.
In 2023, the game “[I] doesn’t exist” was released, for which I made the sound design, co-composition and implementation.
Current game projects include “Eldritch Empathy” (LUAL), “Monuments of Ruin” (Ohnsinn) and “Breadcrumbs” (Archlevel). In addition to video games, I scored short films, created the sound design for a radio play and designed the visuals and sound coordination for a live piano performance in the Immersive Arts Space (Arianna Congedi).

Portrait of myself

At the age of seven, I began playing the cello. Through a game called "rytmik", a compositional journey began through high school leading me to a  Bachelors Degree in Composition for Film, Theatre and Media (FTM) at the Zürcher Hochschule der Künste.
Right now, I'm studying Master Sound Design with focus interactive.
In my master’s thesis, I'm investigating eye-sound interactions in virtual reality.